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Gameplay and Critique ;)

(+1)

Oh wow, thank you so much for providing a lengthy video! I haven't had time to watch it yet but i wanted to let you know I very much appreciate you taking the time and i will study the video!
Thanks again.

Adjacency feels wierd, it only seems to affect the center tiles, should it be reworded? It feels like it should either boost every building with another building next to it, or maybe buildings of the same type?

Really just needs to be explained better and bonuses detailed in menu better 

Currently buildings to do boost buildings of the same type. Producers help reduce consumers and storage helps producers of the matching resource type.

Absolutely agree with your feedback, its not referenced in the game at all and that's a failure on my part. thanks for the feeback.

Feels a bit slow especially on getting more area what happend to building more towers?could also use more upgrades to get with research like efficiency, radar speed, tiles scanned per radar, crafting speed.

I always struggled to make additional radars feel good/meaningful so I moved towards a central radar that just grows. I do have plans to add additional research for radar speed.

Crafting speed is a good point too, that's something I haven't gotten around to implementing yet. 

Thanks for the feedback and thanks for playing. 

I liked more radars personal.

Thank you for the feedback, I do want to try and find a way to make them feel good to use so I will continue trying to design with them in mind.

how do i remove a building

buildings can't currently be removed but can be moved. During design I couldn't see a reason why deleting a building would be better than moving it as you can disable structures if they're costing to much of your energy/mass.

Happy to hear why removal should exist though, maybe there's something I didn't consider.


Thanks for playing.

space reasons and just in general it feels more natural  

He could let us put them in a storage